Neutron Missile - A type of missile carried on the Phoenix. These couldn't put a dent in Spectra's Metallic Sphere monster 23.

 


Orbital Arc - A flight mode of the Phoenix as they arrive at destinations. It is controlled by Princess 52.

Orbital Electrons - The Phoenix once loses these in its starboard ailerons, causing it to momentarily lose control 10.

 


Parabolic Range Finders - This is used to track the Meta-1 16.

The Phoenix - G-Force's main ship 1. It was designed by 7-Zark-7 41. What Tiny Harper flies for G-Force. Holds all the rest of the G-Force vehicles. Has a bridge area where the team meet. Can be used underwater 77. Has Lasers. Called The Phoenix by Mark as he lets it on board the attack monster. (First reference, Mark) 1. Is on a large telescoping pedestal that lowers it into the water in order to launch. Goes 100 times faster than sound upon launching from Earth. When it leaves the Milky Way, it is traveling at the speed of light. Soon after, it breaks the time barrier and will cover millions of miles in a split second 21. It has flood lights at the end of its Fuel Pods 36, 5. It carries diving suits and snorkels 15. The ship goes through De-orbit when approaching planets 57. It can hover via rockets on its underside and it can travel underwater 57. The ship is affected by turbulence 58. Is rebuilt with new blueprints and features (weapons) 67. It can possibly fire bullets 18. It can be damaged by sound waves from Spectra's music machine 41. It can travel millions of light years into outer space in a matter of a day or two 2. Can be operated underwater 2. It has a hatch/elevator in the bridge that leads to a lower section 2. Can travel in outer space 73. Can go faster than the speed of sound and light 73. Can go into Time Warp 73. its underside is armored 54. It can be taken over by Remote Takeover 47. Torn apart and rebuilt to 7-Zark-7's plans 22. 7-Zark-7 has to build a new one after it is damaged by Spectra's Space Bat 60. It can tell if it is being probed or monitored 33. It can fire missiles underwater 33. It can generate and amplify high frequency sounds 72. Has a hatch somewhere on its side 7. Also has a hatch on its bottom (possibly the same one the rescue platform can descend from) 7. Has Son/Rad (Sonar/Radar) capability which Princess monitors 99. Has equipment to home in on Cosmic Communicator signals 99. It has a rope ladder that can lower from its bottom section 17. can be piloted by one person 101. Can trace Princess' G-Force Secret Code signal (bird scramble "Direction Finder) 40.

Phoenix Super Missile - G-Force use one of these once to destroy the off-course Laurelei 3 spacecraft 97. can have a passenger compartment attached to them between the thruster and the warhead 98.

Phoenix II - A special ship with a clear top dome that is used to burrow underground. It is piloted by Tiny 83. The name for this ship comes from scripts.

Power Generator - This "conks out" when the Phoenix is hit by rockets from Spectra's Butterfly machine 49.

Power Boosters - Controlled by Tiny, Mark orders these opened for blast-off to Jupiter 9.

Power Units - Tiny once reports all of these are "blanked out" on the Phoenix. These were drained by the FY9's Traction Beam 11.

Proton Missile - The Phoenix carries these on its underside. They can be fitted with a timer to delay their detonation. Jason fires them with a red button on the bridge 80.

 


Radar - The new Phoenix has one, which is monitored by Princess 60.

Radar Scanners - Manned by Tiny. They pick up a weird "bleep" on this. It displays a picture on a monitor screen 84.

Radar Screen - Shows the location of activity that 7-Zark-7 computes 30.

Radiation - This is apparently given off by the Phoenix's engines. it can sometimes allow Spectra machines to "key in" on them 49.

Radio Beam Intersect - Jason uses this to locate the position of Spectra's Whirlwind Rocket 99.

Ram Jet - Part of the equipment on the Phoenix. Tiny is in charge of this 75. Jason orders these to be used to escape Spectra's Gravity Ray guns 55.

Reaction Mass Reserves - These may have been used to fire the Phoenix's Electron Blasts if they couldn't clear cloud cover 10. Mark also once orders Tiny to ready this, but it is not used 16.

Recycle Monitor - Tiny controls this feature and it clarifies the monitor pictures on the Phoenix's bridge 15.

Re-entry Clearance - Mark requests this from 7-Zark-7 when G-Force returns to Earth in the Phoenix 9. 7-Zark-7 clears the Phoenix for this on their approach back to Earth 88.

Remote - Controlled by Tiny 68.

Repellor Force Field - An invisible force field that acts to deflect missile attacks. Tiny operates it from a slider switch on a panel to the left of his pilot's seat 71.

Repellor Screen - A yellow mist that can be emitted from the front Grapples that hold Jason's Spacemobile. It envelops the Phoenix and has the ability to both mess up Spectra's heat sensors and to turn any missiles fired at it back on their source. It does not appear to work underwater 45.

Reserve Jets - Used in emergencies, they can get the Phoenix clear of danger. Controlled by Tiny 41.

Rescue Platform - A flat platform on a telescoping arm that lowers from the central lower hull of the Phoenix, Mark is rescued on this 55. Jason Tiny and Keyop are also once rescued on this 73.

Retro Jets - Controlled by Mark, they use these to escape creatures on planet Riga. Mark orders the ship's Auxiliary Units to be shut when these are in use 15. These are the Phoenix's re-entry jets used to slow it in 'De-orbit 58." Used to try to prevent a crash landing 30. Used by the Phoenix to enter the atmosphere on Zarkadia 3 and a planet in Galaxy 30 8. A flight mode of the Phoenix as they arrive at their destinations. It can be controlled by Princess 52.

Reverse Boosters - These are used to try to stop the Phoenix when it is in a power dive 67.

Rocket Bay - Where the new missiles are housed on the underside of the Phoenix 67.

Rocket Missiles - Weapons on the Phoenix. These have no effect when launched at a lobster robot 9.

Rocket Missile Pod - Where the missiles housed on top of the Phoenix are fired from 67.

Rockets - Weapons that fire from the top center of the ship. Mark fires them 25. They are useless against Spectra's grasshopper monster 30. They have a targeting system on the ridge - a monitor with crosshairs 10. Are fired by a red button under glass 10.

Rocket Sub - Kept on board the Phoenix. Mark once uses this to go after oil tankers. It is launched from the front nose section of the Phoenix that normally holds Jason's Spacemobile 55.

Rudder - Mark orders "rudder full left" to Tiny 55. This is sheared off once by a Laser Whip 7. This is shot off by a Force Ray from Spectra's Space Bat 60.

 


Scanner - Mark orders Princess to lock a Spectra van on this 27.

Scope - Readout device at Princess' station that displays data from the Detectors. It can also display data from the Sonar Probe 41.

SCUBA Gear - This and wetsuits are carried on the Phoenix for special missions 2.

Scramble - A technique used by the Phoenix for evasive maneuvers 9.

Servo Circuits 37. The Phoenix is able to "crosspatch (its) right Servo Circuits to alternating left servo" to try to escape the grasp of Spectra's Brain Creature 65.

Shielding Screen - Unclear, but appears to be some type of electronic buffer that blocks the signal from the brain wave device, but it isn't terribly effective. Jason orders it to be used. Zoltar calls it a "magnetic shield 80."

Sick Bay - Rescued astronauts are put here when they they return from Spectra's Whale Ship 2.

Snowmobile - At least one appears to be kept on the Phoenix 37.

Solar-Refractor Screen - Controlled by Tiny, this fires Electron Blasts. It is a giant silver dish that deploys and unfolds from the nose section of the Phoenix where Jason's Spacemobile is normally stored. The Electron Blasts from from its center and look like a thin orange beam 10.

Sonar - Princess is in charge of this 55.

Sonar Screen - This can be used to get a voice-fix on Keyop's location 8.

Sonar Probe - This is in the fore structure of the Phoenix and looks a long probe that comes out of the front of the ship. It is used to re-direct sound waves back to their source and its data is displayed on a Scope at Princess' station 41.

Sonar Sensors - Mark orders Tiny to switch these on to keep track of a giant robot ant 10.

Space Warp - A flight mode of the Phoenix 69.

Stabilizer - The new Phoenix has one, which Jason helps Tiny push up 60.

Stabilizers - These must be "set" when G-Force flies into outer space 8.

Stress Factor - The force of Spectra's Space Bat causes enormous Stress Factor on the Phoenix 60.

Stress Factor Gauge - Princess monitors this. It is "pushing tolerance" after attack from Spectra's grasshopper 30.

Sub-atomic Generator - Part of the equipment on the Phoenix. This is activated by Mark to help the Phoenix transmute into the Fiery Phoenix 1.

Submarine Dive - The Phoenix does this to go underwater 18.

Super Jets - Part of the equipment on the Phoenix. These are controlled by Tiny and help the ship escape the grasp of enemies. When used, the hull of the Phoenix takes on a rainbow shimmer for a couple seconds 36.

Super Sniper Missile - Mark calls for Jason to fire one of these to stop the progress of Spectra's Whirlwind Torpedo. They have a delay timer and can burrow below the ground 99.

 


TBX Nuclear Missiles - Also called TBX Missiles. The missiles carried on the Phoenix. These have explosive warheads 15. Jason calls for these to destroy Spectra's Space Serpent 4. Keyop and Princess arm these and Jason is in control of firing them 32.

Telecom Monitor - Video equipment. Zoltar forces a voice communication into the Phoenix over this 57. Also called a Telecom Screen 73.

Teleprobe - Part of the equipment on the Phoenix. This is controlled by Mark and he uses it to get a closer look at a city on planet Riga 15.

Thermodyne Booster - 67.

Thermodynes - Used in the first step of transmuting the Phoenix into the Fiery Phoenix 12.

Thermostatic Regulators - Mark orders these turned on when the Phoenix is being assaulted and heated up to almost suffocating temperatures by Projector Beams from Spectra's Space Vulture. They are controlled by Tiny 37.

Time-Bypass Converter - Part of the equipment on the Phoenix. It is new and it allows G-Force to make long-distance space shots in short amounts of time 15.

Time Warp - The mode the Phoenix enters into to travel vast distances in space 25, 5, 73, 86, 3, 88, 8, 52. This mode is controlled by 7-Zark-7 86, 3, 7, 52. Time and distance are meaningless in this mode, a century can pass in a second, a billion miles is only a step 25. It is faster than the human mind can calculate - a million miles is the blink of an eye and a year is a second 32. 7-Zark-7 controls this function and can put the Phoenix in and take it out of Time Warp 32. A mode of outer space travel, it is faster than the mind can think 65. This is also used by a comet carrying Diane and Orin 43.

Touch Down - Landing the Phoenix 49.

Transducer Radar System - 9.

Transmute - The function allowing the Phoenix to change into different forms. This has to undergo a power buildup for 70 seconds to function 67.

Torpedoes - Fired from the top of the Phoenix. Fired from the bridge by a large red button controlled by Jason 55.

Turbo Jets - Part of the Phoenix's Blast-Off System. Jason controls them. These have to be at full power for the ship's Blast-Off System to be used 2. The Phoenix can lose power there 11. Mark orders Full Turbo Jets to Tiny to get away from Spectra's Ray Machine 48. They are located on the bottom of the Phoenix 48.

Turbo Thrusters - 65. Mark orders these engaged as the Phoenix leaves planet Tramulus 10. They are at "Maxi-Thrust" as the Phoenix levels off. They're also called "Turbos. 10"

 

 


Visualizer - At Princess' station on the Phoenix, she uses this to try to locate Keyop 87.

 


Warp Power - The Phoenix is refitted with this when they go to search Riga 15.

Weapons Systems - Mark orders these closed while G-Force tries to lure Spectra's Ball machine to a giant magnet trap 23.

 

 

 

 

 


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